Have you always wondered what kind of gaming measurement is like?
What Finnish Game Jam?
The Finnish Game Jam Association, or FGJ, is a non-profit association that was established to facilitate the organization of Game JAM events and to support Finnish game enthusiasts. The actual Finnish Game Jam is part of Global Game Jam, an international jamming event, which will be held annually in January and is now held for the 14th time. The events have become popular over time, for example in 2020, they attracted over 1,000 tamers in 22 cities. The milestone was exceeded well this year as well. Committers in the work. Finnish Game Jam is by no means the only shame of the year, but the association organizes gatherings impregnated with different themes throughout the year. For example, last fall's Pocket Jam gathered a group to create mobile games. So what is the gaming match? In short, the event brings together people of all ages and people who are interested in making new games to make new games, for example for the weekend. Participants may already be in the field of work or studies, or purely enthusiasts or even beginners. Participants are gathered by small teams that start creating a product with very limited resources, both in terms of tools and time. So in this sport, creativity is an asset. With the favorable assistance of sponsors, jams were offered pizza, snacks and refreshments. Here, SAS Luke shows how the beer faucet works.
Creativity blooms
This year Finnish Game Jam was held from 3 to 5. On February, as usual in Finland, there were several jams in Helsinki alone in Helsinki alone. The event is organized by SAS Luke, a company consultant and expert from the PHZ Game Studios premises in Helsinki, together with the Finnish Eliana Ry, who was represented by Mill Pennant, Executive Director. I just went to the Yrjönkatu site on Saturday evening and at the same time talked to both. -In Finland, the Domestic Chamber of IGA (International Game Developers Association), AGJ, Global Game Jam and Eliana Ry, work closely this weekend and outside the event. Commonality is a big part of our activities, says Pennant. -We have had a nice crowd here. On Friday, about 25 people arrived, and then the teams were compiled. Some moved remotely on Saturday, and tomorrow we'll see what each group has accomplished, says Luke and continues: -The event is characterized by the fact that team members do not, in principle, know each other, but are divided into groups so-called blind. However, the intention is primarily fun, so if they were familiar to each other at the same point, they could of course act as a team. In the break mode, IGA stream was running. Jams are usually 48 hours, which understandably sets their own limits on the size and complexity of projects. For example, one group had worked on a short story and even several pages of dialogue, but had since stated that they would focus on the purely gaming side, because the time would not have been enough to complete the output.
However, nothing prevents the project from continuing later in their spare time. -Some prototypes produced in the jam may well switch to further development after jams. Game companies, such as PhD Game Studios, also uses jamming to prototyping their own concepts. Indeed, a person in the early stages of his career can benefit from the prototypes he or she has done in the jam, getting a filling in a portfolio that proves his hobby, Luke says. The groups made their works as a rule, so those who dream of jams do not have to worry about their laptops, although some years have been used for the hardware for the hardware. Game development is also not Windows-related, as teams worked on their works with both Linux and Mac. The participants also had a lot of numbers if they wished.
fun above
It is easy to agree with Pennant and Luke's thoughts, as the warm atmosphere, the intense community and the sincere enthusiasm also fried through the jams of Helsinki. Finally, Loki has an important message to those who are thinking about participating in future events.
-The evenings have always gone very well, but of course more people would still fit. That is why I would like to correct a couple of general assumptions that are not quite true. First, it is thought that the level of competence should be hard when you come to the jams. This is not the case, but you can go out of scratch and do what feels good about yourself, be it code, graphics or even music. Even the equipment does not have to be the latest new, but the main thing is to have fun and to unleash creativity over the weekend. Secondly, the purpose is not to compete, but the event is rightly called jams.
So these jams are enough to bring a fair amount of enthusiasm and imagination along with the laptop. Pictures of the story: Nike Lähteenmäki More on the subject: Finnish game jam Eliana Ry / Game Makers of Finland Global Game Jam IGA Finland
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